A player in The Edge of the Forest asked about Burning Wheel the other day, and there’s a Reddit thread asking “what is BW?” right now. The discussion in the latter focusses on the experience it leads to, on what Burning Wheel well and as designed achieves. E.g.
What is Burning Wheel?
Well, there’s this novel idea that whatever is the important thing about your game, you should design the rules around that thing. There’s a limit to how fast we can communicate, and so we abstract the things that don’t matter and focus on what does. I won’t go deeper, but there’s a whole philosophy to it.
Burning Wheel follows this philosophy. Burning Wheel says, “Who gives a crap how much gold you have or how many goblins you have murdered? That’s not important. The important things are those moments when you stand at a pivotal crossroad, where your choices either affirm your core sense of who you are or change you forever. The moments when you are purified in the crucible of decision.”
So the game is structured around your character’s beliefs. You roll when it is important to your beliefs. You advance when your beliefs get challenged. A character can wade through a battlefield of goblins and gain nothing, if he has no core belief challenged by the event. He can bake a cake the next day and have a life-changing epiphany if he has a core belief about bakery.
That’s why it’s awesome.
And I think that’s the right way to describe it — tell people, first, what it achieves. If they want more, tell them, how it does it. And it does do those things, so it’s important to tell people. I don’t know anything that does them better — nothing I’ve run, anway.
(Admittedly, the description above is inaccurate in details, and overstates how focussed BW is. If you want a more prosaic and accurate version, try the top-rated post in that thread — https://www.reddit.com/r/rpg/comments/7t4usm/just_what_is_burning_wheel/dt9um91/)
But I don’t run it now, and don’t plan to. Why?