And the brother shall deliver up the brother to death

Immergleich Bleak Herald (late edition), 10 Jan 936

“Leramore Verdun is tonight in chains beneath the House Verdun towers, chief suspect in the murder and mutilation of his brother Garamore on or about the 7th of January. Circumstances of the murder are unclear, but it was common knowledge that the two brothers had been at each others throats through swords, spears and art magic since the turn of the year.

What we do know was that Garamore was found decapitated and emasculated in front of a stunning fresh canvas entitled  “The Goddess in her Glory”. The canvas, sadly, will forever remain unfinished. The symbols and patterns implied by swift brush strokes on the great arching ceiling will be studied and imitated by artists for generations, but Garamore was clearly killed before he painted the “goddess” herself, who is nowhere to be seen.

Sources close to Leramore say he maintains his innocence, and that despite their differences he always loved his brother. Sources formerly close to Garamore say that Leramore is an asshole and that hanging is too good for him.

The house is now lead by Synaesthesia Verdun, Leramore’s niece. This has suprised keen observers of house politics, as Synaesthesia was was previously eighth in line after Leramore’s and Garamore’s wives and adult children. When publicly questioned  on this matter, Synaesthesia expressed regret that their current location and disposition were unknown.”

There is No Evil

The spells Detect Evil and Protection from Evil don’t make sense in Immergleich. There’s no essential evil, and no alignment. I have therefore reworked them in a way that does make sense:

Know Humanity

  • Cleric level 1
  • Duration: Instantaneous
  • Range: Line of sight

The caster discovers the general type of any creatures or intelligences within their line of sight, according the following classes:

  • Human
  • Near-human (e.g. crossbreeds of humans with other species, humans with significant chimeric modification)
  • Nonhuman (e.g. other species, synthetic intelligences, undead) (NB the spell makes these apparent by not detecting them at all, so if they are not obviously “alive” the caster will get no clue that they are)
  • Alien (things not stable in the material world e.g. godforms, demons)

Protection from Nonhumans

  • Cleric level 1
  • Duration: 1 Round/level
  • Range: Touch

The target gains a resistance to any creature that Know Humanity would class as “Nonhuman” or “Alien”.

Such creatures take –(caster level) to hit the target, and the target gets +(caster level) to save (where allowed) against any effect they cause. Additionally, the target gets a save against any Magic-User spells cast by such creatures even when the spell does not normally grant a save (success means half effect if that has an obvious interpretation, otherwise no effect).

Protection from Nonhumans , 10’ Radius

  • Cleric level 4
  • Duration: 1 Round/level
  • Range: 0

As Protection from Nonhumans, but effects all humans and near-humans in a 10’ radius about the caster.