Or, “why bother writing an article like my A tuneable method for placing treasure in BX?”.
In response to the article linked above, /u/deejax313 said:
“Alot of work to go through for a game.
Cant DMs just give treasure, get a sense of how fast the players are advancing, and then give more or less treasure based on how fast they like the players to advance?
You may as well just not play with XP and just say characters advance a level every three adventures.
You’re crunching numbers and working backwards to create a system to make a totally subjective choice happen.”
A good question. I have answers.
Continue reading “Why bother having prep procedures?”
I have made a checklist for session prep (Word version). I haven’t used it much yet, but my hope it is that will do two things for me:
- Remind me to check things I tend to do badly. E.g. I am bad at giving out any treasure at all, even in games that need it and have guidance about it
- Give me ideas to try when I’m happy with my basic prep but want to improve it more
Because there is so much of the latter, I’ve split it into two parts (levels 2 and 3), with the second part containing things that are less important, more advanced. They’re the kind of thing I’d spend time on for a published adventure, but usually wouldn’t for a single session.
This checklist is explicitly for me, and only contains things that I have problems with and things I don’t always think to do. You’ll notice level 1 is missing a lot of basic activities. This is because I find them easy and natural (or don’t give a fuck about them, so don’t do them).
This list is not meant to help a rank beginner do this well. They would probably want something different, something more basic. And, as usual for checklists and processes, it’s no substitute for expertise — it just gives you reminders to use the expertise you have.
Question for the crowd — Does anyone else have an analogous list, in that it’s specific to you, that it only includes things you don’t instinctively do? What’s on it? How do you organise it?
Related question — What do you tend to miss when doing session prep? What do you do to remind yourself?
I am writing some OSR-type D&D adventures that I intend to publish, so I have gone looking for advice on doing that. Below, I have collected links. I have also included some summaries, but honestly in the eyes of posterity they are more for my benefit in writing them than for you in reading them.
How I Write an Adventure, by Arnold K
That’s prosaic, principled, but realistic — I can believe he actually works like that. My summary:
- Write ten adventures at once, gathering and filing ideas as they come to you
- Run them early — that will give you ideas and show you problems
- Have a (short) list of themes, be strict about cutting stuff that doesn’t fit
- Don’t commit to anything until late on, especially not to a specific map
- Focus on making interesting snippets – you can integrate them later
- Iterate your design, culling weak (or unthematic) bits ruthlessly
How I Make an Adventure by Patrick Stuart
Continue reading “Collected advice on adventure design”