This is the blog post where I will keep the new player things for Immergleich. Old players may of course refer back to it. It may be useful for them. It may please them.
What kind of game is this?
It is a very particular kind of game:
- There is a pool of active players, there are game sessions as and when (GM availability is probably the main constraint), and there is a city waiting to be explored.
- When there are more than four players who crave attendance at one session, they will be winnowed down
- There is no plot. The story is about some people who went to Immergleich (or were born there) and happened to things or had things happen to them.
- By all means roleplay your character as you see them. But I’m not going to target your character’s stories by e.g. setting up events that challenge their beliefs — you’ll have to make your own stories using the world as you find it.
- I won’t scale encounters to the party, and I won’t fudge die rolls to save you. You’ll need to learn about the city and its dangers, and make sound judgements.
- NB there is no straightforward resurrection magic
- I will, however, strive to make it possible to read situations, to learn the nature (and risk level) of different areas, and to know when you’re getting into real trouble.
- I may fudge rules for speed of play, particularly near the end of a game session.
- The campaign will run for as long as it does. There won’t likely be an explicit “end”. It will just stop, like an old light bulb on a windy night.