Burning Wheel has a lot of moving parts to keep track of, with a surprising number only coming into play at the end of a session, or indeed the end of an arc.
I’ve created a set of checklists to remind the group what they need to do.
Burning Wheel has a lot of moving parts to keep track of, with a surprising number only coming into play at the end of a session, or indeed the end of an arc.
I’ve created a set of checklists to remind the group what they need to do.
On Wednesday night we did “Session Zero” for my new Vampire game Bristol by Night. I’ve collected links to the house rules, handouts and supporting guidance here:
There’s also my original discussion thread on StoryGames.
A couple of years back, Chris Chinn created the The Same Page Tool . I recently discovered this and am quite excited about it – it seems like a really concise way to agree how you will play an rpg game or campaign.
In essence, it’s a form that you complete as a group, agreeing things like GM authority, expectation of linear story versus sandbox or some other structure, whether PCs should always work together. Crucially, it’s not intended as a survey: you fill in one form, with one tick per category, for one group playing one run or campaign.
I’ve taken Chris’s original version, combined it with some stuff from the Milton Keynes RPG club version, and put it up here.