Burning Wheel has a lot of moving parts to keep track of, with a surprising number only coming into play at the end of a session, or indeed the end of an arc.
I’ve created a set of checklists to remind the group what they need to do.
Burning Wheel has a lot of moving parts to keep track of, with a surprising number only coming into play at the end of a session, or indeed the end of an arc.
I’ve created a set of checklists to remind the group what they need to do.