I often find magic item ideas online or in books. I quite often want magic item ideas when running or prepping games. I often can’t find the magic items I found when I want them
So I am going to keep lists of them here.
- Very powerful and bizarre items (PC killers, campaign-changers)
- <Various in issues of The Undercroft>
- Modest double-edged items
- About ten in the Dungeon World core book
- Non-standard items that are interesting, but don’t have particular downside
- Straightforward items with interesting contextual details
- Item generators
About a month ago, I started talking about structuring GM prep guidance using goal-method cards. Those ideas had a more positive response, in multiple forums, than just about anything I’ve come up with before.
I’m not sure where to go with this next, though. Some people have suggested crowdsourcing a very large set, but at the moment I’m more interested in slowly refining the set that I actually use. That way, I can vouch for any examples I put up.
Nothing to stop someone else crowdsourcing such a collection, of course.
Conjecture — A good handy guide to GM prep moves needs to have, for each move:
- A goal, desire, or applicable situation — when should you use this? When is it worthwhile?
- A name of the move/technique — as a reminder for moves you know well
- A brief summary/prompt set — so you can do it there and then, from the aforementioned handy guide, if you’re moderately familiar with the technique
Continue reading “An rpg prep checklist needs goals and techniques”
- Goal — Make some interesting NPCs
- McDowall’s Mash-up Technique
- 3x archetype/cliche
- 3x e.g. animal
- (mix up)
- looks, voice, place-in-world, goal
I have made a checklist for session prep (Word version). I haven’t used it much yet, but my hope it is that will do two things for me:
- Remind me to check things I tend to do badly. E.g. I am bad at giving out any treasure at all, even in games that need it and have guidance about it
- Give me ideas to try when I’m happy with my basic prep but want to improve it more
Because there is so much of the latter, I’ve split it into two parts (levels 2 and 3), with the second part containing things that are less important, more advanced. They’re the kind of thing I’d spend time on for a published adventure, but usually wouldn’t for a single session.
This checklist is explicitly for me, and only contains things that I have problems with and things I don’t always think to do. You’ll notice level 1 is missing a lot of basic activities. This is because I find them easy and natural (or don’t give a fuck about them, so don’t do them).
This list is not meant to help a rank beginner do this well. They would probably want something different, something more basic. And, as usual for checklists and processes, it’s no substitute for expertise — it just gives you reminders to use the expertise you have.
Question for the crowd — Does anyone else have an analogous list, in that it’s specific to you, that it only includes things you don’t instinctively do? What’s on it? How do you organise it?
Related question — What do you tend to miss when doing session prep? What do you do to remind yourself?