Jason Kingsley has another good video on the weapons that medieval knights actually used on the battlefield. Top billing goes to the horseman’s pick, used from the saddle to hole the skulls of infantry. He also covers the pollaxe (note the spelling, from “poll” meaning the top of the head), which was for fighting other knights while dismounted.
Swords get only a brief mention — for all their symbolic value, they’re just not much use against serious plate armour.
On this site I have previously referenced articles by Zak Smith, and I’ve engaged with him in the comments section. I’ve not done this for a while, in the light of his past behaviour (see Patrick Stuart’s summary of Zak’s online conduct). In the light of his more recent behaviour, I have now gone through the site and deleted all such references and comment threads.
Futher to that — If you support, endorse, defend, or purchase the products of Zak Smith, or indeed if you would piss on him if he was on fire amid the stacks of the British Library, please do not interact with me in a hobby-games context.
I’ve created an Anki deck for Blades in the Dark. It covers the rules-as-written along with some play advice, a little of the default setting detail, and some common house rules (latter cards should be clearly marked as such — let me know if you find one that isn’t).
At present it doesn’t cover the most basic rules, nor those that are best handled by referring to a checklist as you go. If anyone develops cards for those, however, I’d be happy to incorporate them.
A while back, I created an Anki deck for the Zweihander rules, as part of learning them. Having done that, and played three sessions, I didn’t like Zweihander’s rules at all. So I’ve deleted it from my Anki set.
Remind me to check things I tend to do badly. E.g. I am bad at giving out any treasure at all, even in games that need it and have guidance about it
Give me ideas to try when I’m happy with my basic prep but want to improve it more
Because there is so much of the latter, I’ve split it into two parts (levels 2 and 3), with the second part containing things that are less important, more advanced. They’re the kind of thing I’d spend time on for a published adventure, but usually wouldn’t for a single session.
This checklist is explicitly for me, and only contains things that I have problems with and things I don’t always think to do. You’ll notice level 1 is missing a lot of basic activities. This is because I find them easy and natural (or don’t give a fuck about them, so don’t do them).
This list is not meant to help a rank beginner do this well. They would probably want something different, something more basic. And, as usual for checklists and processes, it’s no substitute for expertise — it just gives you reminders to use the expertise you have.
Question for the crowd — Does anyone else have an analogous list, in that it’s specific to you, that it only includes things you don’t instinctively do? What’s on it? How do you organise it?
Related question — What do you tend to miss when doing session prep? What do you do to remind yourself?
Michael Prescott explains why you probably don’t need to use the OGL, and probably would be unwise to use the DM’s Guild or similar DriveThruRPG programs. “… That last one is so mind-bendingly overreaching that it’s comical. You’re giving them permission to negotiate for you, with themselves. It’s like the devil wrote it.” — http://blog.trilemma.com/2019/10/compatible-with-dungeons-dragons.html
Finally, Patrick Stuart has been looking at the OSR-space and has concluded that BX/Moldvay D&D is the common language that makes most of it work — http://falsemachine.blogspot.com/2019/11/the-bx-commons.html. This aligns with my experience — I see reddit and blog posts by people playing OD&D, but they’re rarely the people who are writing things I’m interested in. And I don’t see much about Holmes, Mentzer or AD&D at all.