I’ve done a week of #Dungeon23.
Request to anyone who plays in my games, or who might play in my games — please don’t read this. It might ruin the surprise.
The context is Lunacantium — my current open-table game. This month we’re in the southwest district of the city, where the Queen had her Winter Palace and now lies in agony. Tragic figure, the Queen, tried to do sensible things, tried to stop the fuckstupidity, tried to broker peace, and for her trouble was poisoned by her husband and his co-conspirator the Archbishop. A further complication is that, having taken Communion with the Gracetakers, and with that being a bit more necromantic than they realised , the poison couldn’t keep her dead. She gets all of the pain, all of the time, forever.
She was beloved to many in life, and so still is in death. Her followers, themselves Meagre Dead from Gracetaker practices, have built a maze around her of barricades and walls and traps. They will let no-one get close to their Queen.
Will I do more weeks? Watch this space. If I do, I expect months to look like:
- Week 1 — sketch a district in terms of seven key features
- Weeks 2–4 — flesh out the three most interesting features, giving them seven keyed locations each
- Any leftover days — sketch a few random encounters
Since I’ve already developed two districts for use in play (at the time of writing, I’ve run six sessions), the twelve months of 2023 should give me a rough picture of the whole city.
 I mean, pretty much entirely necromanctic and wholly divorced from the mechanisms used by established church.
 Notwithstanding that what those mechanisms are is itself quite unclear.
One thought on “#Dungeon23 week 1”
Looking good. Keep at it!