Three things, mid-December 2019

Justin Alexander has a good article on why GMs shouldn’t fudge rules and die rolls — https://thealexandrian.net/wordpress/43708/roleplaying-games/gm-dont-list-9-fudging. He doesn’t mention that fudging subtly corrupts you, giving you a sordid aura and making you more likely to do murders, but I presume we all know that by now.

Alexander also has a has a plausible conjecture for why most realm/business/tavern management etc subsystems fail — because they tend to be closed systems, rather than integrating naturally with the main loop of the game — https://twitter.com/hexcrawl/status/1185260871062183936?s=09

Finally, Patrick Stuart has been looking at the OSR-space and has concluded that BX/Moldvay D&D is the common language that makes most of it work — http://falsemachine.blogspot.com/2019/11/the-bx-commons.html. This aligns with my experience — I see reddit and blog posts by people playing OD&D, but they’re rarely the people who are writing things I’m interested in. And I don’t see much about Holmes, Mentzer or AD&D at all.

Collected advice on adventure design

I am writing some OSR-type D&D adventures that I intend to publish, so I have gone looking for advice on doing that. Below, I have collected links. I have also included some summaries, but honestly in the eyes of posterity they are more for my benefit in writing them than for you in reading them.

How I Write an Adventure, by Arnold K

https://goblinpunch.blogspot.com/2017/01/how-i-write-adventure.html

That’s prosaic, principled, but realistic — I can believe he actually works like that. My summary:

  • Write ten adventures at once, gathering and filing ideas as they come to you
  • Run them early — that will give you ideas and show you problems
  • Have a (short) list of themes, be strict about cutting stuff that doesn’t fit
  • Don’t commit to anything until late on, especially not to a specific map
  • Focus on making interesting snippets – you can integrate them later
  • Iterate your design, culling weak (or unthematic) bits ruthlessly

How I Make an Adventure by Patrick Stuart

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