For Immergleich, I set a hard limit of four players in any one session. I find that having five players makes the game noticeably lag compared to even the four player version. In contrast, I don’t notice much subjective slowdown when moving between three and four.
This raises a problem — if more than four want to play, who gets to? First-come-first-pleased is an obvious choice, but that’s too arbitrary. Instead, I propose a ranking system, where all the players in one rank get places before any in the rank below them. However, because I am a genius, even the ranking system has ranks. First:
- People who had the opportunity to state their availability e.g. via a Doodle poll (and thus enabled me to arrange a session at all) and took it
- People who did not have such an opportunity
- People who had such an opportunity, and cast it to the four winds with a mocking laugh
And then, within each of the above:
- Wanted to play in the last session, but were bumped (or willingly dropped out to let others play)
- New players
- Wanted to play in some previous session, but were bumped/dropped out, and haven’t played since
- Didn’t play in the last session
- Played in the last session
If we end up with an excess of players at the same rank (e.g. there are two at rank 5 for the last available slot) then tiebreak is first by total sessions played ever, and then random.