This is my advice-and-resources page for players in The Edge of the Forest (EotF). It is similar in purpose to the corresponding page for Immergleich.
The EotF flyer gives an overview of the game.
The player-facing rules are Edge of the Forest BitD player rules v4.
EotF is a hack of Blades in the Dark. You can read the rules online in the Blades SRD or download Creative Commons licenced HTML and Markdown. Right now, it’s missing a lot of tables, but most of what you need is there.
Here is the current map of Howgrave and its near neighbours:
Continue reading “The Edge of the Forest — Player Guide”
Status: May be obsolete, given the 1.7 release, but I haven’t checked in detail.
I’ve run seven sessions of Scum & Villainy, based on the 1.6 release that is current at the time of writing, and have tried to compose my thoughts on it below. This isn’t really a review, and is rather premature until the final release is out, but may be useful if you’re thinking of trying it. My primary audience is the S&V developers — I want to write my comments down for them before I forget and before they have to commit to the final text.
Continue reading “Comments on Scum & Villainy v1.6”
I’ve made some tweaks to the Immergleich rules.
Evening out the speed of combat
Despite considerable design efforts on my part , melee with comparably-strong opponents tends to take longer as PCs go up in level. High-end single monsters, in particular, take time to grind down. That’s tedious.
Complication — my previous previous changes have left high-end monsters already very vulnerable to big-hit special attacks (e.g. the Thief’s backstab ability, or the Magic Missile spell). So I can’t just further reduce their hp. I could reign those attacks in a bit, or I could increase PC damage more subtly. I have done the latter:
Continue reading “Hitting Harder, Casting Faster”
I ran a feedback survey last month (September 2017). By the time most responses arrived, we’d had 31 sessions in total. Here’s an anonymised analysis. For the free text questions, I’ve tried to identify themes that appear in at least two responses.
7 of them.
What’s one thing you like about the game? Ideally, the thing you like most, or the thing that makes it stand out most from other games you’ve played.
Continue reading “Feedback on Feedback — Round 2”