Paul Beakly on improvised game design:
Basically if you’re ever creating a system of resolutions that orbit an outcome, rather than directly resolving the outcome itself, that’s improvised game design.
Two interesting videos on medieval lighting technology:
- A broad overview by Shad M Brook introduces the idea of “rush lights”, the pith from meadow rushes that’s been soaked in tallow. I’d never heard of these before, but apparently there were the best light source most peasants could get.
- Jason Kingsley tries to make rush lights, and shows that it was harder than I assumed after the brief description in the other video.
James Introcaso says We Can Do Better Than Boxed Text. And he’s right.