Status: fairly confident in this now
Why bother with rules for roleplaying games? Whether RAW from a third party text, hand-crafted by the GM, or assembled by the play group through a democratic process, rules require effort to understand, require effort to remember in play, and may give weird, unwanted results at times.
So why not just freeform, using group consensus of equals or by appointing a GM and respecting their judgement? After all, freeform games are easier to set up and more flexible in play. And if you have a stable group, or a stable play circle, you can hone your freeform play with informal procedures and conventions that meet precisely your needs. Why try to impose formal rules on top of that?
In other words, what do rules ever do for us?
