Over on G+, Abstract Machine asked:
If you could change one thing about the RPG scene what would it be?
To which I replied
A significant subscene where assumptions are:
1. The norm is that a GM hacks games a lot – that every GM is a designer in search of a few unique games that they and their players like
2. Design matters – good game design can lead to better games, and in particular to different games
3. Published materials are permissively open-licenced and available in a form ready for hacking and collage
4. The natural form of a ruleset-in-play is a collection of components put together by a GM – not a printed book with a fixed layout.
…and somehow they’ve found a way to ensure that despite the above:
5. People get credit for their contributions, often financially.
The OSR is very strong at (1), but often rejects (2) and is not ideal on (3) because it’s often under the OGL (which is quite restrictive in places and is an obscure niche licence that no-one outside gaming understands).
The post-Forge scene is often strong at (2), but often rejects (1) as a consequence. Indifference to (4) follows from that.
Everyone seems obsessed with the “not” of (4). I get that, but its not always helpful.