The problem — too many ideas, and they scatter to the wind
The basic problem is that I generate lots of ideas and thoughts, for games I’m running and games I’m not. I’m fairly good at writing them down, somehow and somewhere, but I’m not so good at getting them to the point where they are actually used in play. I think I miss a lot of opportunities to put the fruits of my mind into a position where players can experience them.

Now, sure, there are some irreducible constraints on this. Play can’t always provide good context to bring in all the ideas you have — you may well generate ideas that require too many entirely different games. And even if everything lines up, you might produce more ideas than can ever be fitted in the playing time you have. Some ideas will fall on stony ground because the world is just like that.
But some losses are accidental. Sometimes, you’ll get an opportunity to use an idea, but miss it. This might be because you forgot it entirely. Or it might because you remember the general idea but you forgot important details (and can’t find them fast enough to not break game flow). Such losses can be minimised if we’re clever about it.
What I want to do is to be as efficient as possible at getting the best ideas from the seething ferment of my mind to the actual world where players can suffer them. I want maximise my ratio of (effort put in) to (amount and quality of ideas that make it to play).
